Properties
camera
camera: OrthographicCamera = ...
common
common: string = ""
enabled
enabled: boolean = false
hsbExpr
hsbExpr: string = ""
Optional
materialParameters
materialParameters?: MaterialParameters
Optional
opacityColor
opacityColor?: Color
outputBuffer
outputBuffer: WebGLRenderTarget<Texture>
plane
plane: Mesh<PlaneGeometry, Material | Material[], Object3DEventMap>
readBuffer
readBuffer: WebGLRenderTarget<Texture>
uniforms
uniforms: {
iChannel0: {
value: Texture;
};
iChannel1: {
value: Texture;
};
iChannel2: {
value: Texture;
};
iChannel3: {
value: Texture;
};
} = ...
Type declaration
iChannel0: {
value: Texture;
}
iChannel1: {
value: Texture;
}
iChannel2: {
value: Texture;
}
iChannel3: {
value: Texture;
}
uniformsDefs
uniformsDefs: string = ""