Optional
allowtrue
Optional
angularHow much to damp the body angular velocity each step. It can go from 0 to 1.
0.01
Optional
angularUse this property to limit the rotational motion along any world axis. (1,1,1) will allow rotation along all axes while (0,0,0) allows none.
Optional
angularAngular velocity of the body, in world space. Think of the angular velocity as a vector, which the body rotates around. The length of this vector determines how fast (in radians per second) the body rotates.
Optional
collisionThe collision group the body belongs to.
1
Optional
collisionThe collision group the body can collide with.
-1
Optional
collisionWhether to produce contact forces when in contact with other bodies. Note that contacts will be generated, but they will be disabled - i.e. "collide" events will be raised, but forces will not be altered.
Optional
fixedSet to true if you don't want the body to rotate. Make sure to run .updateMassProperties() if you change this after the body creation.
false
Optional
isWhen true the body behaves like a trigger. It does not collide with other bodies but collision events are still triggered.
false
Optional
linearHow much to damp the body velocity each step. It can go from 0 to 1.
0.01
Optional
linearUse this property to limit the motion along any world axis. (1,1,1) will allow motion along all axes while (0,0,0) allows none.
Optional
massThe mass of the body.
0
Optional
materialThe physics material of the body. It defines the body interaction with other bodies.
Optional
positionWorld space position of the body.
Optional
quaternionWorld space orientation of the body.
Optional
shapeAdd a Shape to the body.
Optional
sleepIf the speed (the norm of the velocity) is smaller than this value, the body is considered sleepy.
0.1
Optional
sleepIf the body has been sleepy for this sleepTimeLimit seconds, it is considered sleeping.
1
Optional
typeOne of: Body.DYNAMIC
, Body.STATIC
and Body.KINEMATIC
.
Optional
velocityWorld space velocity of the body.
If true, the body will automatically fall to sleep.