Optional options: { Optional collision1
Optional collision-1
Optional collisionWhether to produce contact forces when in contact with other bodies.
true
Optional material?: MaterialOptional material of the shape that regulates contact properties.
null
check this, the material is passed to the body, right?
Optional type?: ShapeTypeThe type of this shape.
The body to which the shape is added to.
The local bounding sphere radius of this shape.
1
-1
Whether to produce contact forces when in contact with other bodies. Note that contacts will be generated, but they will be disabled.
true
Identifier of the Shape.
Optional material of the shape that regulates contact properties.
The type of this shape. Must be set to an int > 0 by subclasses.
Static idStatic typesAll the Shape types.
Readonly BOX: 4BOX
Readonly COMPOUND: 8COMPOUND
Readonly CONVEXPOLYHEDRON: 16CONVEXPOLYHEDRON
Readonly CYLINDER: 128CYLINDER
Readonly HEIGHTFIELD: 32HEIGHTFIELD
Readonly PARTICLE: 64PARTICLE
Readonly PLANE: 2PLANE
Readonly SPHERE: 1SPHERE
Readonly TRIMESH: 256TRIMESH
Calculates the inertia in the local frame for this shape.
use abstract for these kind of methods
Base class for shapes