Class MeshReflectorMaterial

A material for reflection, which has blur support.

Constructors

Properties

app: App
beforeRender: (() => void)

Type declaration

    • (): void
    • Returns void

blurpass: BlurPass
fbo1: WebGLRenderTarget<Texture>
fbo2: WebGLRenderTarget<Texture>
hasBlur: boolean
ignoreObjects: Object3D<Object3DEventMap>[]
material: MeshReflectorMaterialImpl
parent: Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
virtualCamera: PerspectiveCamera

Methods

  • Returns void