Remove useless constructor
Set to true if the objects in the world moved.
If set to true, the broadphase uses bounding boxes for intersection tests, else it uses bounding spheres.
The world to search for collisions in.
To be implemented by subcasses
Static
bounding
Naive broadphase implementation, used in lack of better ones.
The naive broadphase looks at all possible pairs without restriction, therefore it has complexity N^2 (which is bad)