Methods
pointToLocal
- pointToLocal(worldPoint, result?): Vec3
pointToWorld
- pointToWorld(localPoint, result?): Vec3
vectorToWorldFrame
- vectorToWorldFrame(localVector, result?): Vec3
Static
pointToLocalFrame
- pointToLocalFrame(position, quaternion, worldPoint, result?): Vec3
Static
pointToWorldFrame
- pointToWorldFrame(position, quaternion, localPoint, result?): Vec3
Static
vectorToLocalFrame
- vectorToLocalFrame(position, quaternion, worldVector, result?): Vec3
Static
vectorToWorldFrame
- vectorToWorldFrame(quaternion, localVector, result?): Vec3
Transformation utilities.