Optional
Internal
_rendererDetermines whether the ParticleSystem should be automatically disposed when it finishes emitting particles.
The duration of the ParticleSystem in seconds.
the emitter object that should be added in the scene.
Determines whether the ParticleSystem should loop, i.e., restart emitting particles after the duration of the particle system is expired.
whether needs to update renderer settings for the batch renderer
The number of particles in the ParticleSystem.
All the particles in the ParticleSystem.
Determines whether the ParticleSystem is paused.
Determines whether a looping ParticleSystem should prewarm, i.e., the Particle System looks like it has already simulated for one loop when first becoming visible.
the VFX renderer settings for the batch renderer
NodeVFX represents a node graph based visual effect