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API
API
TrailBatch
Class TrailBatch
Hierarchy (
view full
)
VFXBatch
TrailBatch
Index
Constructors
constructor
Properties
geometry
material
max
Particles
quaternion_
settings
systems
type
vector2_
vector3_
vector_
Methods
add
System
apply
Depth
Texture
dispose
expand
Buffers
rebuild
Material
remove
System
setup
Buffers
update
Constructors
constructor
new
Trail
Batch
(
settings
)
:
TrailBatch
Parameters
settings
:
VFXBatchSettings
Returns
TrailBatch
Properties
geometry
geometry
:
BufferGeometry
<
NormalBufferAttributes
>
material
material
:
ShaderMaterial
Protected
max
Particles
max
Particles
:
any
quaternion_
quaternion_
:
Quaternion
= ...
settings
settings
:
StoredBatchSettings
systems
systems
:
Set
<
IParticleSystem
>
type
type
:
string
= 'VFXBatch'
vector2_
vector2_
:
Vector3
= ...
vector3_
vector3_
:
Vector3
= ...
vector_
vector_
:
Vector3
= ...
Methods
add
System
add
System
(
system
)
:
void
Parameters
system
:
IParticleSystem
Returns
void
apply
Depth
Texture
apply
Depth
Texture
(
depthTexture
)
:
void
Parameters
depthTexture
:
Texture
Returns
void
dispose
dispose
(
)
:
void
Returns
void
expand
Buffers
expand
Buffers
(
target
)
:
void
Parameters
target
:
number
Returns
void
rebuild
Material
rebuild
Material
(
)
:
void
Returns
void
remove
System
remove
System
(
system
)
:
void
Parameters
system
:
IParticleSystem
Returns
void
setup
Buffers
setup
Buffers
(
)
:
void
Returns
void
update
update
(
)
:
void
Returns
void
Settings
Member Visibility
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Inherited
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constructor
geometry
material
max
Particles
quaternion_
settings
systems
type
vector2_
vector3_
vector_
add
System
apply
Depth
Texture
dispose
expand
Buffers
rebuild
Material
remove
System
setup
Buffers
update
API
AlgorithmPluginType
CANNON
Tiles3dPluginType
default
reactivity
render2d
BehaviorStatus
BlendFunction
EdgeDetectionMode
EffectAttribute
EmitterMode
GlitchMode
KernelSize
MapOpenWay
NodeType
NodeValueType
OrderIndex
ParallelBehaviorPolicy
PredicationMode
RayQueryType
RenderMode
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