Any internal state used by the behavior This provides a way to interact with the outside as well as to pass data between themselves
Readonly
onDispatched after finalization is complete
Readonly
onDispatched after initialization is complete
Called before behavior gets executed via tick for the first time Used to prepare the behavior for execution You can think of it as "start"
Static
from
Executes all contained behaviors one after another in a sequence, next behaviour in the sequence will not be started until the previous one signal success If any of the contained behaviours fail - the whole sequence fails