Class PathAnimateModule

路径动画模块

Hierarchy (view full)

Implements

Constructors

Properties

_app?: App
_destroyed: boolean = false
appRenderIndex: number = 0
data: ShallowReactive<{
    [key: string]: any;
}> = ...

Type declaration

  • [key: string]: any
entity: Entity
extData: {
    [key: string]: any;
} = {}

Type declaration

  • [key: string]: any
instanceId: number = ++AppObject._instanceIdCounter
onSetApp: Signal = ...
tween: Tween<any>
moduleName: string = "PathAnimateModule"

Accessors

  • get app(): App
  • Returns App

  • set app(value): void
  • Parameters

    Returns void

  • get destroyed(): boolean
  • Whether it has been destroyed.

    Returns boolean

  • get enabled(): boolean
  • Indicates whether the component is enabled.

    Returns boolean

  • set enabled(value): void
  • Parameters

    • value: boolean

    Returns void

Methods

  • Parameters

    • toClassInst: any
    • Optional methodNames: string[]
    • Optional addMethods: string[]
    • Optional filterName: string[]

    Returns void

  • 触发指定事件名称.

    Parameters

    • event: string

      Event name

    • Rest ...data: any

      Data

    Returns boolean

    • Whether the dispatching is successful
  • 确定是否存在事件侦听

    Parameters

    • event: string

      事件名

    Returns boolean

    返回是否存在相应的事件

  • 返回具有指定事件名称的侦听总数.

    Parameters

    • event: string

      Event name

    Returns number

    The count of listeners

  • Parameters

    • point: Vector3
    • pointNext: Vector3
    • Optional model: Object3D<Object3DEventMap>
    • Optional opts: {
          cameraFollow?: boolean;
          euler?: Euler;
          followAngle?: number;
          followDist?: number;
          offsetAngle?: number;
          tPosition?: number;
          tQuat?: number;
      }
      • Optional cameraFollow?: boolean
      • Optional euler?: Euler
      • Optional followAngle?: number
      • Optional followDist?: number
      • Optional offsetAngle?: number
      • Optional tPosition?: number
      • Optional tQuat?: number

    Returns void

  • 通过事件名移除所有监听.

    Parameters

    • Optional event: string

      Event name, delete all events if not passed

    Returns void

  • Returns {
        children: UiObjectConfig<any, string, any>[];
        expanded: boolean;
        label: string;
        type: string;
    }

    • children: UiObjectConfig<any, string, any>[]
    • expanded: boolean
    • label: string
    • type: string
  • 开始动画

    Parameters

    Returns Promise<{
        error: boolean;
        isEnd: boolean;
        isStop: boolean;
        target: any;
    }>