Class RepeatBehavior

Hierarchy (view full)

Constructors

Properties

__iterator: number
__source: Behavior
context: BehaviorContext = null

Any internal state used by the behavior This provides a way to interact with the outside as well as to pass data between themselves

isBehavior: boolean
limit: number
onFinalized: Signal = ...

Dispatched after finalization is complete

onInitialized: Signal = ...

Dispatched after initialization is complete

typeName: string

Methods

  • Called when behavior is finished, or interrupted Used to clean up any resources You can think of it as "stop"

    Returns void

  • Returns number

    Deprecated

    use .limit directly instead

  • Called before behavior gets executed via tick for the first time Used to prepare the behavior for execution You can think of it as "start"

    Parameters

    Returns void

  • Parameters

    • v: number

    Returns void

    Deprecated

    use .limit directly instead