Map node geometry is a geometry used to represent the map nodes.
Consists of a XZ plane with normals facing +Y.
The geometry points start in XZ plane that can be manipulated for example for height adjustment.
Geometry can also include skirts to mask off missalignments between tiles.
Map node geometry constructor.
Width of the node.
Height of the node.
Number of subdivisions along the width.
Number of subdivisions along the height.
Skirt around the plane to mask gaps between tiles.
Static
Map node geometry is a geometry used to represent the map nodes.
Consists of a XZ plane with normals facing +Y.
The geometry points start in XZ plane that can be manipulated for example for height adjustment.
Geometry can also include skirts to mask off missalignments between tiles.