Optional callback?: RaycastCallbackcallback
Optional checkSet to false if you don't want the Ray to take collisionResponse flags into account on bodies and shapes.
true
Optional collisioncollisionFilterGroup
-1
Optional collisioncollisionFilterMask
-1
Optional from?: Vec3from
Optional mode?: RayModemode
Optional result?: RaycastResultresult
Optional skipIf set to true, the ray skips any hits with normal.dot(rayDirection) < 0.
false
Optional to?: Vec3to
RayOptions