Variable iMaterialUIConst
iMaterialUI: { aoLightMap: ((material) => UiObjectConfig<any, string, any>); base: ((material) => UiObjectConfig<any, string, any>[]); blending: ((material) => UiObjectConfig<any, string, any>); bumpNormal: ((material) => UiObjectConfig<any, string, any>); clearcoat: ((material) => UiObjectConfig<any, string, any>); emission: ((material) => UiObjectConfig<any, string, any>); iridescence: ((material) => UiObjectConfig<any, string, any>); misc: ((material) => UiObjectConfig<any, string, any>[]); polygonOffset: ((material) => UiObjectConfig<any, string, any>); roughMetal: ((material) => UiObjectConfig<any, string, any>); sheen: ((material) => UiObjectConfig<any, string, any>); transmission: ((material) => UiObjectConfig<any, string, any>); } = ... Type declaration
aoLightMap: ((material) => UiObjectConfig<any, string, any>)
base: ((material) => UiObjectConfig<any, string, any>[])
blending: ((material) => UiObjectConfig<any, string, any>)
bumpNormal: ((material) => UiObjectConfig<any, string, any>)
clearcoat: ((material) => UiObjectConfig<any, string, any>)
emission: ((material) => UiObjectConfig<any, string, any>)
iridescence: ((material) => UiObjectConfig<any, string, any>)
misc: ((material) => UiObjectConfig<any, string, any>[])
polygonOffset: ((material) => UiObjectConfig<any, string, any>)
roughMetal: ((material) => UiObjectConfig<any, string, any>)
sheen: ((material) => UiObjectConfig<any, string, any>)
transmission: ((material) => UiObjectConfig<any, string, any>)