If initData is number, geometry init by empty data and set it as the max vertex. If initData is Object, it contains pathPointList and options.
Optional
generateUv2: Boolean = falseUpdate geometry by PathPointList instance
Optional
arrow?: BooleanOptional
progress?: numberOptional
side?: "left" | "right" | "both""left"/"right"/"both"
Optional
width?: number
PathGeometry