Properties
alphaMap
alphaMap: Texture
alphaTest
alphaTest: number
dashArray
dashArray: number
dashOffset
dashOffset: number
dashRatio
dashRatio: number
fogDensity
fogDensity: number
Readonly
isMeshLineMaterial
isMeshLineMaterial: true = true
lineWidth
lineWidth: number
Optional
resolution
resolution?: Vector2 | {
value: Vector2;
}
sizeAttenuation
sizeAttenuation: boolean
Optional
time
time?: Vector4 | {
value: Vector4;
}
Readonly
type
type: "MeshLineMaterial" = 'MeshLineMaterial'
uniforms
uniforms: {} & {
alphaMap: IUniform<Texture>;
alphaTest: IUniform<number>;
color: IUniform<Color>;
dashArray: IUniform<number>;
dashOffset: IUniform<number>;
dashRatio: IUniform<number>;
lineWidth: IUniform<number>;
map: IUniform<Texture>;
offset: IUniform<Vector2>;
opacity: IUniform<number>;
repeat: IUniform<Vector2>;
resolution: IUniform<Vector2>;
sizeAttenuation: IUniform<boolean>;
speed: IUniform<Vector2>;
time: IUniform<Vector4>;
useAlphaMap: IUniform<boolean>;
useDash: IUniform<boolean>;
useMap: IUniform<boolean>;
visibility: IUniform<number>;
}
Type declaration
alphaMap: IUniform<Texture>
alphaTest: IUniform<number>
color: IUniform<Color>
dashArray: IUniform<number>
dashOffset: IUniform<number>
dashRatio: IUniform<number>
lineWidth: IUniform<number>
map: IUniform<Texture>
offset: IUniform<Vector2>
opacity: IUniform<number>
repeat: IUniform<Vector2>
resolution: IUniform<Vector2>
sizeAttenuation: IUniform<boolean>
speed: IUniform<Vector2>
time: IUniform<Vector4>
useAlphaMap: IUniform<boolean>
useDash: IUniform<boolean>
useMap: IUniform<boolean>
visibility: IUniform<number>
useAlphaMap
useAlphaMap: boolean
visibility
visibility: number