Properties
Optional
depthTest
depthTest?: boolean
Optional
depthWrite
depthWrite?: boolean
fragmentShader
fragmentShader: string
Optional
frustumCulled
frustumCulled?: boolean
Optional
map
map?: Texture
Optional
material
material?: Material
Optional
materialParam
materialParam?: ShaderMaterialParameters
Optional
mouseInputPos
mouseInputPos?: [number, number]
Optional
opacity
opacity?: number
Optional
opacityColor
opacityColor?: ColorRepresentation
Optional
renderOrder
renderOrder?: number
uniforms
uniforms: {
[uniform: string]: IUniform<any>;
}
Type declaration
[uniform: string]: IUniform<any>
vertexShader
vertexShader: string
深度测试