Properties
Optional depthTest
depthTest?: boolean
Optional depthWrite
depthWrite?: boolean
fragmentShader
fragmentShader: string
Optional frustumCulled
frustumCulled?: boolean
Optional map
map?: Texture
Optional material
material?: Material
Optional materialParam
materialParam?: ShaderMaterialParameters
Optional mouseInputPos
mouseInputPos?: [number, number]
Optional opacity
opacity?: number
Optional opacityColor
opacityColor?: ColorRepresentation
Optional renderOrder
renderOrder?: number
uniforms
uniforms: {
[uniform: string]: IUniform<any>;
}
Type declaration
[uniform: string]: IUniform<any>
vertexShader
vertexShader: string
深度测试