SPOOK parameter
SPOOK parameter
SPOOK parameter
Maximum (read: positive max) force to be applied by the constraint.
Minimum (read: negative max) force to be applied by the constraint.
A number, proportional to the force added to the bodies.
Contact normal, pointing out of body i.
"bounciness": u1 = -e*u0
World-oriented vector that goes from the center of bi to the contact point.
World-oriented vector that starts in body j position and goes to the contact point.
Static
idRecalculates a, b, and eps.
The Equation constructor sets typical SPOOK parameters as such:
stiffness
= 1e7relaxation
= 4timeStep
= 1 / 60, note the hardcoded refresh rate.
Contact/non-penetration constraint equation