Function setMaterialOpacity
- setMaterialOpacity(material, opacity, opts?): any
Parameters
material: Material | Material[] | Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
opacity: number
Optional opts: {
disposeOldMaterial?: boolean;
isAccOpacity?: boolean;
isClone?: boolean;
}
Optional disposeOldMaterial?: boolean
Optional isAccOpacity?: boolean
Optional isClone?: boolean
Returns any
设置材质透明