Function setMaterialOpacity

  • 设置材质透明

    Parameters

    • material: Material | Material[] | Mesh<BufferGeometry<NormalBufferAttributes>, Material | Material[], Object3DEventMap>
    • opacity: number

      透明度

    • Optional opts: {
          disposeOldMaterial?: boolean;
          isAccOpacity?: boolean;
          isClone?: boolean;
      }

      isAccOpacity 是否累加透明度(ture和之前透明度相乘,false直接设置透明度), isClone 是否克隆成新的材质 disposeOldMaterial 当克隆时是否删除旧的材质

      • Optional disposeOldMaterial?: boolean
      • Optional isAccOpacity?: boolean
      • Optional isClone?: boolean

    Returns any