Any internal state used by the behavior This provides a way to interact with the outside as well as to pass data between themselves
Readonly
onDispatched after finalization is complete
Readonly
onDispatched after initialization is complete
Called before behavior gets executed via tick for the first time Used to prepare the behavior for execution You can think of it as "start"
Static
from
Utility behavior that works just like an IF/ELSE statement If you are not sure if this is the right behavior for your use-case, consider using a selector behavior instead, as selector is a more commonly applicable behavior type