Optional options: { Optional angle?: numberThe aperture angle of the cone.
0
Optional axisA?: Vec3The axis direction for the constraint of the body A.
Optional axisB?: Vec3The axis direction for the constraint of the body B.
Optional collideWether to collide the connected bodies or not.
false
Optional maxThe maximum force that should be applied to constrain the bodies.
1e6
Optional pivotA?: Vec3The pivot point for bodyA.
Optional pivotB?: Vec3The pivot point for bodyB.
Optional twistThe twist angle of the joint.
0
The aperture angle of the cone.
The axis direction for the constraint of the body A.
The axis direction for the constraint of the body B.
Body A.
Body B.
Set to false if you don't want the bodies to collide when they are connected.
Equations to be solved in this constraint.
Pivot, defined locally in bodyA.
Pivot, defined locally in bodyB.
The twist angle of the joint.
Static id
A Cone Twist constraint, useful for ragdolls.