BillboardType: {
dispose: (() => void);
object: Object3D;
update: ((camera) => void);
updateProps: ((newProps) => void);
}
Type declaration
dispose: (() => void)
object: Object3D
update: ((camera) => void)
- (camera): void
Returns void
updateProps: ((newProps) => void)
- (newProps): void
Returns void
Should called every frame to update the billboard