The car chassis body.
Optional
indexIndex of the forward axis. x=0, y=1, z=2
Optional
indexIndex of the right axis. x=0, y=1, z=2
Optional
indexIndex of the up axis. x=0, y=1, z=2
The car chassis body.
The constraints.
Index of the forward axis. x=0, y=1, z=2
Index of the right axis. x=0, y=1, z=2
Index of the up axis. x=0, y=1, z=2
Number of wheels on the ground.
Optional pre-step callback.
Optional pre-step callback.
Will be set to true if the car is sliding.
The wheels.
Add the vehicle including its constraints to the world.
Add a wheel. For information about the options, see WheelInfo
.
Optional
options: { Optional
axleaxleLocal
Optional
axleaxleWorld
Optional
chassisConnection point, defined locally in the chassis body frame.
Optional
chassischassisConnectionPointWorld
Optional
clippedclippedInvContactDotSuspension
1
Optional
customSpeed to apply to the wheel rotation when the wheel is sliding.
-0.1
Optional
dampingdampingCompression
10
Optional
dampingdampingRelaxation
10
Optional
deltadeltaRotation
0
Optional
directiondirectionLocal
Optional
directiondirectionWorld
Optional
forwardforwardAcceleration
Optional
frictionfrictionSlip
10.5
Optional
isisFrontWheel
true
Optional
maxmaxSuspensionForce
Optional
maxMax travel distance of the suspension, in meters.
1
Optional
radius?: numberradius
1
Optional
rollrollInfluence
0.01
Optional
rotation?: numberRotation value, in radians.
0
Optional
sidesideAcceleration
Optional
skidskidInfo
0
Optional
slipslipInfo
Optional
steering?: numbersteering
0
Optional
suspensionsuspensionForce
0
Optional
suspensionsuspensionLength
0
Optional
suspensionsuspensionMaxLength
2
Optional
suspensionsuspensionRelativeVelocity
0
Optional
suspensionsuspensionRestLength
1
Optional
suspensionsuspensionStiffness
100
Optional
useIf the customSlidingRotationalSpeed should be used.
false
Remove the vehicle including its constraints from the world.
Update one of the wheel transform. Note when rendering wheels: during each step, wheel transforms are updated BEFORE the chassis; ie. their position becomes invalid after the step. Thus when you render wheels, you must update wheel transforms before rendering them. See raycastVehicle demo for an example.
The wheel index to update.
Vehicle helper class that casts rays from the wheel positions towards the ground and applies forces.