Class SpriteBatch

Hierarchy (view full)

Constructors

Properties

geometry: InstancedBufferGeometry
material: ShaderMaterial
maxParticles: any
quaternion2_: Quaternion = ...
quaternion3_: Quaternion = ...
quaternion_: Quaternion = ...
rotationMat2_: Matrix3 = ...
rotationMat_: Matrix3 = ...
systems: Set<IParticleSystem>
type: string = 'VFXBatch'
vector2_: Vector3 = ...
vector3_: Vector3 = ...
vector_: Vector3 = ...

Methods

  • Returns void