# Namespace: common

# Table of contents

# Type aliases

# Variables

# Functions

# Type aliases

# mat2dtype

Ƭ mat2dtype: number[] | Float32Array


# mat3type

Ƭ mat3type: number[] | Float32Array


# mat4type

Ƭ mat4type: number[] | Float32Array


# quattype

Ƭ quattype: number[] | Float32Array


# vec2type

Ƭ vec2type: number[] | Float32Array


# vec3type

Ƭ vec3type: number[] | Float32Array


# vec4type

Ƭ vec4type: number[] | Float32Array

# Variables

# EPSILON

Const EPSILON: 1e-8= 0.00000001

# Functions

# equals

equals(a: number, b: number): boolean

Tests whether or not the arguments have approximately the same value, within an absolute or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less than or equal to 1.0, and a relative tolerance is used for larger values)

# Parameters
Name Type Description
a number The first number to test.
b number The second number to test.

Returns: boolean

True if the numbers are approximately equal, false otherwise.


# toRadian

toRadian(a: number): number

Convert Degree To Radian

# Parameters
Name Type Description
a number Angle in Degrees

Returns: number

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